One sound per track, sixteen tracks
Drop a kick on track 1, a snare on track 2, hats on 3 and so on. Every track has its own step sequence of up to 128 steps, its own length and speed, its own filter, envelope, three LFOs and four insert effects.
- Velocity, microtiming and retrigs on every step, for rolls, flams and ghost notes.
- Trig conditions: probability, A:B and FILL keep a one-bar beat moving for a whole track.
- 128 sample slots per project, shared by all tracks.
